The theorycrafting scholars of Genshin Impact

Theorycrafting has changed our relationship with video games. Our collective pursuit of the meta – that is, the mathematical study of game mechanics – has pushed us to the point where, as Dan Olson declared, “It’s rude to suck at Warcraft.” Even single-player communities aren’t immune. It’s so pervasive that much of the games media ecosystem depends on an unseen legion of guide writers.

But there is more to theorycrafting than using mathematical analysis to deal big damage. Read the full article in whynow Gaming

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