The theorycrafting scholars of Genshin Impact
Theorycrafting has changed our relationship with video games. Our collective pursuit of the meta – that is, the mathematical study of game mechanics – has pushed us to the point where, as Dan Olson declared, “It’s rude to suck at Warcraft.” Even single-player communities aren’t immune. It’s so pervasive that much of the games media ecosystem depends on an unseen legion of guide writers. But there is more to theorycrafting...
Lifelong friends are made in dead and dying games
Dead videogames are like catnip for the terminally online like myself. Even a slight dip in a game’s player count is enough to generate countless hours of hasty YouTube punditry, breathless news articles and misguided comparisons. Although these narratives are usually misguided, our terminal obsession with player counts touches on something that is somehow both overlooked and over-commodified. Games die all the time, often by…